﻿//////////////////////////////////////////////////////////////////////////////
//
// Copyright © 1998-2024 Glodon Company Limited.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the “Software”),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//////////////////////////////////////////////////////////////////////////////
#pragma once
#include "DbDataSchema.h"
#include "IElementPositionPoints.h"
#include "WallModule.h"

namespace gcmp
{
    class NdbObjectSchematic;
    class IElement;
}

namespace Sample
{
    // 墙体控制点
    class Wall;
    class WallPositionPoints : public gcmp::NdbObjectSchematic, public gcmp::IElementPositionPoints
    {
        DBOBJECT_DATA_BEGIN(Sample, WallPositionPoints, gcmp::NdbObjectSchematic, 6BF943F2 - 5C23 - 41D4 - B0F3 - D58AE9E7B190,WallModule)
            DATA_TRANSIENT(gcmp::IElement*, pOwnerElement)
        DBOBJECT_DATA_END
    public:// 重载IElementPositionPoints
        virtual bool SetOwnerElement(gcmp::IElement* pOwnerElement) override;
        
        virtual gcmp::IElement* GetOwnerElement() override;

        virtual const gcmp::IElement* GetOwnerElement() const override;

        virtual int GetControlPointCount() const override;

        virtual gcmp::Vector3d GetControlPoint(int index) const override;

        virtual void SetControlPoint(int index, const gcmp::Vector3d& point) override;

        virtual RegenDataId GetControlPointRdId(int index) const override;

        virtual void MarkControlPointRdId(int index) override;

        virtual gcmp::NdbObject* GetTopOwnerObject() const override;
    private:
        Wall* GetWall();
        const Wall* GetWall() const;
    };
}